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Creating a Keyframe Animation with Multiple Poses.(following the instructions of Richard Gardner. Thank you, Richard!) Adding multiple keyframes to a SimPose animation requires a little advance planning on your part. For my example, I decided I was going to create an animation of a person throwing a ball overhand. The animation would have 5 keyframes. Each keyframe would last about 10 seconds. The entire animation would last 60 seconds.
Here are my five lovely poses for my throwing animation.
Dunno why my screen shots went all psychedelic on me, but you get the idea...
Repeat the above process for each pose you wish to turn into a keyframe. (After I finished, I decided my animation looked lovely, but was far too slow. After I went back, cut my total time to 30 seconds, and shaved 5 seconds off each frame, I was happier.) When you're satisfied with your animation, save the keyframe. Next select Keyframe. Go down to the bottom of the list and select Convert to CFP. After you've converted, choose Animation and click on Save CFP Animation as. You are now ready to import your sweet new animation into the game using the Animation Alchemist program. Here are the files for my somewhat girly-looking over handed throwing animation. Use it if you wish.
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